

Learn to balance your hand,…Ĭard-Based Tactical Fighting! Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. mean square error (MSE) calculation in the image quality test - hardware rasterizer vs.Fights in Tight Spaces – A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings.multiple render target performance testing.floating point texture filtering performance testing.dynamic pixel shader flow control testing.nearly all shaders undergone changes and fixes.GPU performance optimized resource allocation.

reduced cpu + driver overhead through redundant render state filtering.it's now free for all, no limited shareware version anymore.NVIDIA: Please use the latest 66.31 Driver, the 61.77 won't work!!! ShaderMark v2.1 is also the first pixel shader benchmark, which measures the performance of the new shader model 3.0ĪTI: You need Catalyst drivers 4.9 at the least to run ShaderMark v2.1 - the Shadow Mapping (shader 20) and Bump Mapping (shader 19) Issues will be fixed in the next Catalyst With ShaderMark, it is easily possible to change the underlying HLSL shader code which makes it impossible to optimize a driver for a certain shader, instead of the whole shader pipeline. HLSL is the future of shader development! The HLSL shader compiler and its different profiles have to be tested and this gap fills ShaderMark v2.1. Futuremark's 3DMark03 (and Massive's AquaMark 3.0 (are bases on hand written assembler shaders or partly HLSL shaders. It also features a picture quality comparison based on mean square error (MSE) values.Ĭurrently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. ShaderMark provides the possibility to use different compiler targets and advanced options. All pixel and vertex shader code is written in Microsofts High Level Shading Language. ShaderMark 2.1 is a DirectX 9.0 pixel shader benchmark.
